While dynamics can be applied to any locator-type item, including cameras and lights, to the simulation engine these non-Mesh Items have no volume to calculate collisions. Dynamics Workflow Overviewĭynamics first requires a selected element to apply the settings to. This overview page focuses on dynamics specifically, for more information on working with particles, see Particles and Simulations Overview. Due to their deep integration inside Modo, they can also work together, with dynamic items affecting particles and particles affecting dynamic items. The Modo dynamics system uses the same global evaluation engine as it does for particles, therefore a lot of the same workflows can be applied to both setups.
Dynamically simulating motion in this way produces highly realistic results that would be very difficult, if not impossible, to generate otherwise. The resulting motion calculations are then cached and saved with the scene for Timeline playback and rendering purposes. Then, through a process called simulation, the assigned attributes are evaluated scene-wide, including the further effect of forces over the elements and their interactions with other dynamic elements (collisions). Dynamics allow items to be assigned with real-world physical attributes, such as weight, bounce and friction. Modo dynamics provide a way to automatically animate and position elements in a scene.
You are here: Simulation > Dynamics Overview Dynamics Overview What are Dynamics?